Overview
My project engagements have led me through the processes of a number of industries. From each project, I take pride something that I bring to another - possibly an unrelated industry that impacts my work. Each experience is a chance to learn, a chance to improve and the opportunity to realize an idea. In this section you will find examples of my work, details on my process, my research experience and examples of my prototyping.
In the UX world, I am not a specialist. I come from a market where UX professionals run all aspects of the process from conceptualization, to research, to design, to testing and beyond. I have been fortunate to be a part of all aspects of the UX process and am able to step into multiple roles simultaneously or as the need arises.
Projects
Over the years, I have had the good fortune of working in nearly every industry type and on almost every platform. These experiences have helped me look at problems from angles that might not have otherwise been considered had I stayed in one industry or another.
I take the time (with each client) to learn their business and challenges in order to help meet their needs with my solutions. Over time, I even become a subject matter expert (SME) and often propose new products and services as part of my work.
Below are a few clients I have worked with and the challenges I met.
Process
Every application begins with an idea. These ideas, when executed correctly, provide value to your customers. To get there, you must first ask key questions:
- What is the problem I am trying to solve?
- What is already in the market place?
- Who are my users?
- What do the users want?
- How will this be used?
- How will we be building it?
- Are there ideas which might make this better?
What is the problem I am trying to solve?
The solution we are trying to reach is based on a problem that needs to be addressed. This problem can be anything from “we need a way to provide a service to our users” to "our users are unable to effectively perform a task with an existing solution”. Figuring out how you will accomplish this goal will require meeting with stakeholders, subject matter experts (SMEs), developers, systems architects, users and testers in order to identify and properly define the problem we are trying to solve.
Through interviews of these key players, we are able to move an idea from a discussion, to a whiteboard, off to a wireframe prototype and then development and deployment into the market place. Without such efforts, solutions breakdown and easily foreseeable problems block deployment of a quality product.
What is already in the market place?
Not every idea is new, and even new ideas are influenced by the things that came before them. It is easy to charge into design and development of an idea with the confidence that you will solve the challenges and meet expectations. Chances are that what you are working on has been, in some part, already accomplished in other products and services provided by other companies. Studying these already available solutions may help you identify ideas that you might not have already considered, and let you learn from the mistakes of others.
A competitive analysis of products by feature and usability will only help make your solution better suited to your user’s needs.
Who are my users?
Delivering a product that doesn’t consider who your user is and what they are expected or trying to accomplish with your product, will result in a substandard experience. In order to effectively create a good experience, we must consider:
- What roles will my users have related to this solution?
- What is their journey through the solution?
- How often will they use this solution?
- What will be the learning curve for new users?
- Are there ethnographic or gender variables that I need to consider?
- What challenges do they currently face with existing solutions?
What do the users want?
Often, in the rush to deliver a new product or solve an existing problem, companies move into development without input from the users. With this mistake, they miss an opportunity to gauge the user’s needs directly by simply asking them. Finding the answer to this is as easy as a survey and as complex as a deep-dive application test with users to identify issues that can cause an idea to go off rails and the resulting solution to be sub-optimal.
Research will answer these questions.
How will this be used?
More than what problem the solution solves, is how and where this solution will be used. Will it be in an office? Is my user in a hazardous environment and needs information succinctly and quickly? Will it be deployed on a smartphone? What other factors in my user’s world will influence the success of my solution?
I once worked on a project where the mandate was to deploy “the first touch screen application” to a ruggedized industry. User research and testing throughout the design and development sought to make this application usable and intuitive, but when deployment to the field came, a huge problem emerged. Nobody ever considered that users would be wearing heavy gloves the whole time.
Luckily, I was able to drive to a nearby city, find a Fry’s Electronics and buy some Haptic thread. I spent the weekend sewing touch points into a glove and testing them on an iPad and then passed the idea off to their engineering team.
Problems like these are easily avoided if one takes in not just the solution but “the how and where.”
How will this be built?
Often, in the rush to deliver a new product or solve an existing problem, companies move into development without input from the users. With this mistake, they miss an opportunity to gauge the user’s needs directly by simply asking them. Finding the answer to this is as easy as a survey and as complex as a deep-dive application test with users to identify issues that can cause an idea to go off rails and the resulting solution to be sub-optimal.
We accomplish this through Research.
Research
When companies take the time to study their users, they often learn that the initial idea they had, may need some tweaking in order to meet their customer’s needs. Often, the customer wants something that the business did not foresee or have challenges in their existing experience that are greater than the proposed solution.
It is through interviews, testing, environmental studies, ethnographic research and studying existing solutions in the market place, that we are able to fine-tune our ideas into an MVP offering. Without it, we are left to grope the darkness of ambiguity, trying to find our mark.
Since I come from markets that require their UX professionals to wear all of the hats in the UX profession, I have been exposed to and performed a range of research tasks during my career. I have been asked to analyze existing software or process and make recommendations for improvement. I have done full lifecycle product design including dedicated user testing groups and feeding Agile backlogs with research results, and I have studied users both in the field and in lab conditions.
I have 5 years of Anthropology and Psychology in concert with my training in graphics and experience in software development.
Research and Documentation
Protoypes
It is really difficult to get the same level of information from a series of flat screens that you can get from a semi functional prototype example. These examples can help show developers the desired interaction states or sequence of events. They can bring to life vague ideas and help test them before actual coding takes place. It is through prototyping that we bridge the gap between concept and implementation.
A good prototype serves as a living document, a test bed of ideas and a set of instructions on how to build the application as it was designed.
I have worked in nearly every available prototyping tool. Axure, Expression Blend/SketchFlow, SketchApp, Basalmiq, Framer, Figma, XD, Invision, and Principle.
Prototype Examples
- Edison IOS Version
- Edison Android Version
- Edison Interactive Workflow Diagrams
- DIGITS Consumer - (Test Model That Helped lead to Edison)
- Halliburton Knoesis - WPF Sketchflow Application (Coming Soon)
- Halliburton Interactive Styleguide (Coming Soon)